Benützer: 70k0 |
The Basics Of Java Programming Just a tutorial to cover the very basics of Java, also the first I've used Windows Movie Editor to make. Tags: Java Programming Tutorial Basics |
Benützer: googletechtalks |
Tangible Functional Programming Google Tech Talks November, 7 2007 ABSTRACT We present a user-friendly approach to unifying program creation and execution, based on a notion of "tangible values" (TVs), which are visual and interactive manifestations of pure values, including functions. Programming happens by gestural composition of TVs. Our goal is to give end-users the ability to create parameterized, composable content without imposing the usual abstract and linguistic working style of programmers. We hope that such a system will put the essence of programming into the hands of many more people, and in particular people with artistic/visual creative style. In realizing this vision, we develop algebras for visual presentation and for "deep" function application, where function and argument may both be nested within a structure of tuples, functions, etc. Composition gestures are translated into chains of combinators that act simultaneously on statically typed values and their visualizations. Speaker: Conal Elliott Most of my research is aimed at supporting the creation of interactive synthetic media content, including computer animation, human-computer interaction, images, 2D and 3D geometry, and programmable shaders. In all cases, I aim to preserve or improve on the flexibility and performance of mainstream programming approaches, while greatly simplifying the creation process. Synthetic media programs are almost always implemented in sequential, imperative (often object-oriented) languages. My research explores use of declarative languages, resulting in much simpler and more reusable and composable programs. These languages are also more amenable to execution on parallel architectures such as modern graphics processors, because declarative languages abstract away from order of execution, removing the accidental sequentiality found in imperative programs. Even on sequential machines, declarative formulations have much simpler mathematical semantics, which facilitates automatic optimization. They also tend to be spatially and temporally continuous (resolution-independent), allowing them to adapt naturally to machines with different speeds and display resolutions. After exploring explicit programming of synthetic media content for several years, I'm now also keenly interested in supporting artists. The goal of my new new research agenda is to give artists access to the expressive power of computers and programming languages, while retaining an artist's working style. I mean "artist" in a broad sense, in contrast to the verbal and sequential style of an engineer. (I don't mean to suggest that people fit neatly into these two categories.) My ideal audience includes graphic designers, musicians, and children -- really, the playful and curious in all of us. This abstract has 2796 This abstract has 2820 Tags: google techtalks techtalk engedu talk talks googletechtalks education |
Benützer: googletechtalks |
Advanced Topics in Programming Languages: Java Puzzlers,... Google Tech Talks July 23, 2007 ABSTRACT Java Puzzlers, Episode VI: The Phantom-Reference Menace/Attack of the Clone/Revenge of the Shift. Josh Bloch and special guest star Bill Pugh present yet another installment in the continuing saga of Java Puzzlers, consisting of eight more programming puzzles for your entertainment and enlightenment. The game show format keeps you on your toes while the puzzles teach you about the subtleties of the Java programming language and its core libraries. Anyone with a working knowledge of the language will be able to understand the puzzles, but even the most seasoned veterans will be challenged. The lessons you take from this session are directly applicable to... Tags: google howto advanced topics programming |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 1 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In this episode, the viewer is shown where they can download the free Integrated Development Environment (IDE) known as Turbo Delphi, as well as how to get it installed and registered. Once launched the video will walk the viewer through the creation of their first simple program. Watch for the release of more episodes in this ongoing series! Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 2 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz |
Benützer: googletechtalks |
Advanced Topics In Programming Languages: Closures For Java Google Tech Talks January 17, 2007 ABSTRACT We propose to add Closures to the Java Programming Language. Closures simplify the use of APIs that rely on anonymous class instances, such as the concurrency APIs and callbacks. More importantly, closures support control abstractions, which are APIs that act as programmer-defined control constructs. This talk describes the proposed language extension and its design rationale, and shows how it will affect existing and future APIs. Credits: Speaker:Neal Gafter Tags: java closures google |
Benützer: altergothen |
C# Programming tutorial (2of2) Joe Grip - C# Programming tutorial I highly recommend the Joe Grip series of programming training videos. PS. He also does ASP.Net. http://www.joegrip.com/why.html Tags: Tutorial Joe Grip C# programming |
Benützer: tracycoder |
Beginning C++ Programming: Lesson 1 For more information and a download link to the high quality version of this video go to http://helpwithcpp.blogspot.com/ This video shows you how to create a very basic program called "Hello World" using C++. This is the first video in a set of about 20-25 that I am going to do that covers the basics of C++. In order to use these videos you must be familiar with using a computer and understand general computer terms. Also you will need to know basic programming logic because I do not show you that on these videos. You also need a compiler on your computer I primarily use Visual Studio 6.0 but I also have .Net 2003. If you do not have a compiler go to www.bloodshed.net and get their DevCPP IDE its completely free and works great! Finally if you would like the source files or additional help with anything on the videos please email me at helpwithcpp@gmail.com. This is my first video I promise the others will get better and more interesting. Tags: programming computers languages c++ microsoft technology binary computer science |
Benützer: reconnetworks |
c++ programming tutorial 1 NEW HELP WEBSITE!! For Coders By Coders http://reconnetworks.com giving a breif introduction to basic commands and you get to make a program that takes 3 numbers that a user imputs and averages them. Tags: c++ programming tutorial c# cplus program java computers microsoft linux games programmer video education funny |
Benützer: googletechtalks |
A Preview of Alice 3.0, Introductory Programming in 3D Google Tech Talks December, 12 2007 ABSTRACT The mission of the Alice project is to increase and sustain the pipeline of computer science graduates, essential to the growth of technology in a global economy. Alice is an innovative 3D programming environment for building animations in the form of stories, games, and web-ready videos. Alice teaches programming. Alice version 2.0 is in common use. Alice 3.0 is in active development with a projected launch date of August 2009. Alice 2.0 has been very successful and enjoyed an adoption rate of 10% in US colleges and is expanding rapidly into high schools. We expect Alice 3.0 to surpass this mark considerably. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate these objects. Alice 3.0 will also enable teachers and students to work directly with underlying Java code in a Java IDE. The ability to work with code in either drag-and-drop or in Java IDE mode will support an expansion of Alice 2.0's target populations (previously, high school and pre-CS1) to include CS1 and AP-CS courses. Alice 3.0 is scheduled for alpha and beta testing in a limited number of classrooms during the '08-'09 academic year. http://www.alice.org/ Speaker: Wanda Dann, Alice Director (Carnegie Mellon University) Dr. Wanda Dann, an active member of the Alice team for the last decade, has recently assumed leadership of the team. She is currently transitioning into a faculty position at Carnegie Mellon University from Associate Professor of Computer Science at Ithaca College. Wanda's research interests include visualization in programming and programming languages and innovative approaches to introductory programming. With Dr. Steve Cooper and Dr. Randy Pausch, she has published papers on the use of program visualization in teaching and learning introductory programming. Papers have appeared in ACM's Special Interest Group on Computer Science Education (SIGCSE) inroads, the Computer Science Education Journal, and other related publications. She is co-author of Learning to Program with Alice (2006, Prentice-Hall). Dr. Dann's leadership as a computer science educator has been recognized in her various roles as SIGCSE Technical Symposium publications editor, special projects chair, program chair, and symposium chair. She is now a member of the SIGCSE Board. Speaker: Dennis Cosgrove, Research Scientist (Carnegie Mellon University) Dennis Cosgrove has worked on the Alice system since its beginnings back in the early 1990s when it was a rapid prototyping tool for constructing head mounted display based virtual environments. He played a key roll in designing and implementing versions of Alice which have striven to lower the barriers of entry to 3D graphics and, more recently, to support a gentler introduction to programming. As the sole designer and implementer, Dennis has enjoyed unchecked, czar-like control over all aspects of the Alice system since the inception of Alice 3 in February, 2006. Dennis has co-authored academic papers presented at the ACM I3D, UIST, and SIGCHI conferences. Dennis was selected as the first Computer Science Department "Undergraduate Education Award" winner at the University of Virginia in 1992. He was also selected as a Carnegie Mellon University School of Computer Science "Outstanding Member of the Community Award," as well as an University wide "Andy Award" in 2001. Speaker: Caitlin Kelleher, Assistant Professor (Washington University in St. Louis) Caitlin Kelleher is an Assistant Professor of Computer Science at Washington University in St. Louis. She completed her doctorate at Carnegie Mellon University working with Professor Randy Pausch and spent her undergraduate years at Virginia Tech. Caitlin joined the Alice project in 1999 when she began as a graduate student at Carnegie Mellon. As part of her dissertation work... Tags: google techtalks techtalk engedu talk talks googletechtalks education |
Benützer: googletechtalks |
Concepts Extending C++ Templates For Generic Programming Google Tech Talks February 21, 2007 ABSTRACT: Concepts are a major addition to C++0x that make templates more robust, more powerful, and easier to write and use. At their most basic level, concepts provide a type system for templates. Using concepts, the C++ compiler is able to detect errors in the definition and use of templates before they are instantiated. One immediately obvious benefit of this separate type-checking capability is a dramatic improvement in error messages resulting from improper use of templates. Look a little deeper and we find that concepts support an entirely new programming paradigm, Generic Programming, enabling the construction of a new breed of generic libraries that... Tags: c++ google howto |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 3 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. Episode 3 explores simple game design! Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz Game Design |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 4 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In this episode, the viewer is introduced to the concept of variables. This video is the first in a mini-series aimed at the creation of your own MP3 player. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz mp3 |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 5 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In this episode, the viewer is exposed to the world of Procedures and Functions. This video continues the series with focus on writing your own mp3 player. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz mp3 |
Benützer: googletechtalks |
Advanced Topics in Programming Languages: JSR-305: Java... Google Tech Talks August 8, 2007 ABSTRACT Advanced Topics in Programming Languages: JSR-305: Java annotations for software defect detection This talk will describe the current status of JSR-305, Java annotations for software defect detection. This JSR will define several standard Java annotations for properties such as @Nonnegative and @Nonnull that can be used to document your design intentions in a way that be interpreted by multiple software tools (such as FindBugs and IntelliJ). In addition, the talk (and JSR) will discuss the need for inherited and default JSR-305 annotations and propose a way to provide them. We'll also discuss our proposal to define meta-annotations, that allow... Tags: google howto advanced topics programming |
Benützer: rohanr2 |
Linux GUI Programming with Ruby Howto (mostly) visually code GUI application on Linux using Ruby and Glade. If you're a Visual xxxxx programmer, this might make Linux look a bit more approachable. Tags: Ruby Linux Ubuntu Programming GUI |
Benützer: googletechtalks |
Advanced Topics in Programming Languages: The Java Memory... Google Tech Talks March 21, 2007 ABSTRACT This talk describes the Java Memory Model and how it affects the ways concurrent software should be written. Recent changes to the memory model, which were incorporated into JDK 5, redefined the semantics of threads, synchronization, volatile variables, and final fields. The new memory model provides efficient and provably correct techniques for safely and correctly implementing concurrent operations. These techniques are compatible with existing good programming practice, although care needs to be taken in a couple of corner cases. Most programmers can avoid depending on low-level details and instead just use the high-level concurrency abstractions... Tags: java google howto |
Benützer: reconnetworks |
c++ Programming Tutorial 2 (Part 1 of 2) NEW Programming HELP WEBSITE! http://reconnetworks.com Part 1 of 2, my new tutorial going through loops, switch statements, if else statements and applying them to another fairly simple program Tags: c++ programming tutorial c# cplus program java computers microsoft linux games programmer video education funny |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 6 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In this episode, the viewer is presented with lecture covering DLLs, handles, the BASS library, and all steps required to write the foundation of a simple MP3 player. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz mp3 DLL |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 7 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In this episode, the viewer is presented with lecture covering DLLs, handles, the BASS library, and all steps required to write the foundation of a simple MP3 player. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz mp3 DLL |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 8 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. In the eighth installment of the Delphi Training Series, we take a short break away from the MP3 player we were writing to introduce you to a new aspect of programming: The IF statement. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz bounce |
Benützer: 3DBuzz |
Delphi Training Series: Programming 101 - Episode 9 Ever wanted to become a programmer? The Delphi Training Series: Programming 101 is a sequence of training videos designed to teach the complete beginner how to become a programmer using Delphi. The ninth episode of the Delphi Training Series is another theory-driven exploration, stepping away from the MP3 player to take a look at looping and how it works inside of Object Pascal. Tags: delphi programming training VTM coding pascal 3DBuzz 3D Buzz loops |
Benützer: reconnetworks |
c++ Programming Tutorial 4 (Part 1 of 2) BROUGHT TO YOU BY RECONNETWORKS.COM Going through the use of functions, pointers, how to make fullscreen, and changing colors per line Tags: c++ programming tutorial c# cplus program java computers microsoft linux games programmer video education funny |
Benützer: OnSoftware |
Effective Java Programming with Joshua Bloch Joshua Bloch, Chief Java Architect at Google, presents his Effective Java™ Programming Language Guide, the most practical, authoritative guidelines available for writing efficient, well-designed programs for the Java platform. Joshua Bloch's books: http://www.informit.com/authors/bio.aspx?a=8b620cf7-c360-4ee1-9b55-c7f96e7f0d18 Get all the OnSoftware Vidcasts-FREE: http://www.informit.com/podcasts/channel.aspx?c=dadf92ca-3bdc-484e-9cd8-cbfe0cfc0de6 www.InformIT.com/podcasts Tags: Joshua Bloch Effective Java Programming Prentice Hall OnSoftware Podcast www.informIT.com |
Benützer: reconnetworks |
c++ Programming Tutorial 2 (Part 2 of 2) NEW Programming HELP WEBSITE! http://reconnetworks.com Part two of my second programming tutorial Tags: c++ programming tutorial c# cplus program java computers microsoft linux games programmer video education funny |
Benützer: aphonik |
Java Video Tutorial 5: Object Oriented Programming This tutorial discusses the basic concepts of object oriented programming (OOP). This includes object behaviour and attributes aswell as constructors. Tags: java video tutorial lesson basic programming object oriented OOP constructor behaviour attributes |
Benützer: googletechtalks |
Advanced Topics in Programming Languages Series: C++ Threads Google Tech Talks May 16, 2007 Abstract The next C++ standard will provide direct support for threads, including a model of memory, atomics, variables, launching, scheduling, synchronization, and termination. This talk will present the current threading model and outline the remaining work. Credits: Speaker:Lawrence Crowl Tags: google howto advanced topics programming |
Benützer: innerstatejt |
Ableton live Turorial - Impulse drum programming www.musicsoftwaretraining.com/abletondvd.htm If you are serious about taking your DJ'ing, Remixing, or Producing skills to the next level, you are in for a real treat! Below is a link to what myself and many of my customers agree is the ULTIMATE Ableton training DVD on the market! also Join the mailing list to get over 100 fantastic synth and effect plugins! You won't be disappointed! www.musicsoftwaretraining.com/abletondvd.htm Tags: Ableton Live Tutorial tips tricks music software editing sasha digweed cubase acid reason pro tools sonar fruity loops |
Benützer: GoogleDevelopers |
Google I/O 2008 - JavaScript and DOM Programming in GWT Surprisingly Rockin' JavaScript and DOM Programming in GWT Bruce Johnson (Google) You may already know about GWT's nifty JavaScript Native Interface (JSNI), which allows you to define native Java methods with handwritten JavaScript. In GWT 1.5, there's an even more powerful way to program close to the metal. You can now model arbitrary JavaScript types directly as Java classes (specifically, as subclasses of GWT's JavaScriptObject class), yet there is no overhead in size or speed. You can code against any JavaScript object as if it were a regular old Java object. So, what does that buy you? * It's never been easier to integrate with external JS libraries; just define a Java class that models the JS object you want to interact with. Nice Java syntax, no overhead. * Freely use low-level native JS data structures (JS arrays, for example) by exposing them with a Java-friendly API. You can even apply Java generics to JS types! * Superimpose strongly-typed Java classes on JSON objects, giving you IDE code completion, refactoring and compile-time type checking. * GWT uses this new ability to provide a complete cross-browser DOM class hierarchy based on the W3C's Java HTML bindings. Programming straight to the DOM has never been more productive. Come learn about this unusual and powerful new capability that you can use to squeeze every drop of performance and interop out of your GWT projects. Tags: Google I/O IO2008 GWT Web Toolkit |
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Common Mistakes in Oracle PL/SQL Programming Array Tags: |