Benützer: stealingjoy |
Windows Form Flickering Why does it do this? Tags: windows forms flicker |
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SimCity 4 - Massive City 2.0 - Nearly 5 Million Residents After finishing my previous 3 million population city, I felt I had not truly pushed the limits because my surrounding zones were too small. So, this time, I made a large (256x256) city surrounded by six other large cities and two medium (128x128). That is the maximum amount of land a city can be connected to. As with my last city, the only changes I made from the vanilla game were some unofficial bug fixes and a patch that made the path searching algorithm more logical. However, that likely had little effect, since most of the population worked out of town. For a little example of how inter-city work connections hurt commute time, put one block of residential in one city and a block of industrial in the one next to it. Even though logically they are next to each other, you will get commute times of 150 minutes. Commute times were the single biggest challenge in building this city. I originally had a massive subway system. On a whim, I wondered what would happen if I removed it, so I did. Oddly enough, commute times improved slightly, probably because the subway was so congested before. Middle wealth growth stagnated, high wealth declined, but low wealth absolutely boomed. You can see on the graphs where this happens and the effect it had. This also helped me financially since instead of just keeping even, I began to make a heavy monthly profit without the costs of the subway system. As you might see, there are still lots in the city that are completely unzoned and unused in any way. I estimate roughly 5% of city space is like this. I tried to populate them and used a variety of different strategies but nothing will grow or else it would vacate shortly, no matter how much time I gave it. Growth, for all intents and purposes, had stopped. I'm not sure I could do much better. Some of the city layout could be a bit better, as far as the grid, but it would be a marginal improvement, if that. My line of health and education services seemed to work well and you can see the organization from the data views. Some end stats: 3108 small flower gardens, 176 gazebos, 141 small plazas, 128 large medical centers, 50 large elementary schools, 18 large high schools, 17 libraries, 11 city museums, 9 large water pumps, 5 city colleges, and 3 hydrogen plants. Fun stuff but I am sick to death of this game now, haha. Tags: simcity huge city million population sim maxis massive large stealingjoy |
Benützer: stealingjoy |
SimCity 4 - Massive City - Over 3 Million Residents I think this may qualify as the biggest city posted on YouTube (though, certainly not the biggest ever created). I played on medium difficulty on the largest city size. I did not use the NAM mod or anything that radically altered the game. I did install an unofficial patch that fixed some of the lingering bugs after EA's last official patch. I also installed a mod that made the computer seek the fastest, most logical transportation routes (previously, it used a less CPU-intensive search algorithm that produced some very unrealistic results -- the new path search algorithm is much more realistic. I'm guessing EA didn't use it because in 2003 it would have seriously taxed even higher end computers). Other than that, everything is vanilla -- no subway/bus stations on the road, no commercial plops, no demand mulipliers, nada. I put the vast majority of my industry and commercial lots in neighboring cities and thus funneled all the citizens into the main city. This helped avoid the problem of pollution but it meant long commute times. It seems that if your Sims are on the edge of a map, even if industry is on the edge of the map in another city, it will mean a long commute time. This means, at the end, I had commute times over nearly two hours. That's where almost all of my building desertions came from. However, since everything else was pretty good, it didn't hurt too badly. As you can see from the traffic data view, it is heavily congested. I used a massive amount of mass transit, but that could only do so much. Cars only made up roughly 13% of the traffic, with pedestrians making nearly half and the subway being the second most popular option. One good thing about mass transit is that I was making $280K in fares from all my bus and subway stops. Even better, when that network was connected to neighboring cities and they installed some stops (just a few, since commute times seem unaffected by mass transit in other cities), I could make a lot of cash from them. My big commercial/industry feeder had 1-2% taxes because it was making so much money from fares. Health and education were ubiquitous, with 83 hospitals, 36 large elementary schools, 17 large high schools, 11 libraries and a variety of other buildings. I used three hydrogen power plants and 6 large water pumps and used neighbor deals to take care of my garbage. All ordinances except for the youth curfew and legalized gambling were enacted. Education levels were between 180 and 190 and resident age hovered around 95. I reserved a place in the middle of my city for a lot of the special buildings and the airport. It's much better than having to bulldoze roads and zones to fit something new in. Despite this size, it could have been even better. When I started out, I didn't think the main city's need would outstrip the capability of the surrounding cities to supply it. However, it did. I simply ran out of places to put commercial and industrial zones. If I could do it over, I would have my large city connected with bigger neighbors. I believe it's possible for it to be connected to 4 large (256x256) cities and 6 medium cities (128x128), which is much better than what it is now (1 large, 6 medium, 6 small). I think 4 million is certainly within the realm of possibility, perhaps even 4.5 million. Again, the only significant mod different from the original game is better transportation route finding, which is actually not that useful since most citizens are working in other cities which automatically creates a long commute time. I'm feeling rather proud of my city so if you have questions and can ask them in an intelligent manner with decent English I'm willing to help. Tags: simcity sim city big million vanilla |
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Just A Country Drive #2 Yep... Tags: country drive |
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Just A Country Drive Yep.. Tags: country drive |
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25th Hour: End Scene (So Close To Never Happening) Ed Norton The final scene from 25th Hour where the father imagines an escape and different life for his son from the one he's headed towards. Tags: 25th hour spike lee ed norton rant race anger brian cox rosario dawson |
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Cool Hand Luke: Just Talkin' To Myself (Paul Newman) Luke questions God and doesn't receive an answer. Tags: cool hand luke paul newman stuart rosenberg george kennedy strother martin prison escape |
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Cool Hand Luke: Luke's Final Escape & Death (Paul Newman) Luke's final escape and eventual death from Cool Hand Luke. Tags: cool hand luke paul newman stuart rosenberg george kennedy strother martin prison escape |
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25th Hour: Edward Norton's Rant/Diatribe The classic rant scene from Ed Norton in 25th Hour. Tags: 25th hour spike lee ed norton rant race anger |
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A Scanner Darkly: Does It See Into Me Clearly Or Darkly? Scene where Keanu Reeves' character reflects on the mess that he's in and whether anything sees things right. Tags: scanner darkly richard linklater keanu reeves philip k. dick winona ryder book adaptation |
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The Talented Mister Ripley: Matt Damon (No Key) Conversation between Peter and Ripley where Ripley wishes he could let someone in but knows he never can. Tags: the talented mister ripley anthony minghella matt damon jude law tom dickie greenleaf murder |
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A Scanner Darkly: I Hated My Life (Keanu Reeves) The scene where Reeves realizes he hates the life he's formed and reveals why his new one gives him something he didn't have before. Tags: scanner darkly richard linklater keanu reeves philip k. dick winona ryder book adaptation |
Benützer: stealingjoy |
Equilibrium: Not Without Incident (Christian Bale) The classic scene where Bale appears to have fallen for a trap, only to show that he was fully prepared as he unleashes his rage. Tags: equilibrium kurt wimmer christian bale taye diggs gun kata not without incident |
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The Good, The Bad, The Ugly - Final Showdown The final confrontation between Tuco, Blondie (The Man With No Name), and Angel Eyes. A classic scene with a memorable score from Ennio Morricone. Tags: the good bad ugly clint eastwood sergio leone blondie tuco angel eyes ennio morricone |
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The Talented Mister Ripley (Dickey's Murder) The scene on the boat where Ripley attacks Dickey after his merciless taunting and marks Ripley's point of no return. Tags: the talented mister ripley anthony minghella matt damon jude law tom dickie greenleaf murder |
Benützer: stealingjoy |
Michael Clayton: Confrontation Between Clooney and Swinton This is the climax of the film, where Clooney delivers a powerful performance as he sets up Swinton and has to face what his character is. Tags: george clooney tilda swinton michael clayton climax tom wilkinson tony gilroy oscar nominated best picture |
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Suicidal Monkey This monkey has had enough of life. Tags: suicide monkey puppet mash is painless |
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Excited Monkey (Ode to Joy) This is a happy monkey. Tags: monkey ode to joy puppet |
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Collateral (Jamie Foxx, Tom Cruise) The Two Paths The final conversation between Vincent and Max where Max finally decides to take control of his life in the face of Vincent's nihilism. Tags: collateral tom cruise jamie foxx michael mann |